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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.06.11 19:25:00 -
[1]
CNR does better dps.
Golem is about as efficient at killing NPCs, due to it's higher alpha, cargo bay and tractorbeaming.
I would go with a CNR for PvP, and a Golem for PvE. |

James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.06.12 20:26:00 -
[2]
Originally by: MotoMissles
Originally by: James Lyrus
I would go with a CNR for PvP, and a Golem for PvE.
Seriously? You'd field a 600 million isk ship in PvP? In fleet situations, maybe, but even then I'd stick with a regular Raven.
400-450 these days. But yeah I would, and I have. 1500dps is not to be sniffed at, not to mention your _massive_ value at actually attracting someone to come out and play.
But not in a fleet, because then you're primary and popped in no time. |

James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.06.14 09:52:00 -
[3]
Originally by: Nu Wa Edited by: Nu Wa on 14/06/2008 03:34:34
Originally by: Dryxonedes Sae There's no need to adjust anything for a painter bonus, as it doesn't change the raw dps POTENTIAL of a ship. It will change the NET outcome only.
I think people are usually more interested in the final NET outcome result rather than POTENTIAL paper DPS. Yes? No?
No, it's an important fact that most people are not intersted in net result, they are interested in bigger numbers. Bigger numbers are, of course, directly correlated to size of manhood.
-- Crane needs more grid 249km locking? |

James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.06.16 06:36:00 -
[4]
Originally by: Xin Wen If you are flying missions, then the answer is pretty simple and not even worth arguing. The Golem gets major tractor bonus with twice as fast and twice the reach on cans. It also has much more space in the cargo to store your loot. It puts out as much damage as a CNR from what I can see. People that don't have the skills to fly the Golem can just say they like the CNR better. Who cares in the end though??
You are incorrect - CNR has 7 launchers, and a 25% RoF bonus, giving it 9.33 effective launchers of damage output.
Golem has 4 launchers, and a 100% role bonus to damage, giving it 8 effective launchers of damage output.
Which, believe it or not, is why this thread exists - it's not a whole bunch of people lacking your awesome insight into it being 'obvious'.
-- Crane needs more grid 249km locking? |
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